Nice Hat: Well, 'nice' - the avatar gets a recognizable 'a-tooth' Red Sox 'Scumbag Steve' hat in a few scenarios where it's possible to do it wrong and behave like a jerk.Minigame Game: Each 'pack' contains various minigame-like situations that the player can choose to screw up or not.Let's Play: One was done by Markiplier, and can be seen here.Jerkass: The developer is an extreme control freak who won't allow you to do anything fun if he has his way.to curtail the player's bad solutions, but because it's so buggy it winds up learning from the player's bad behavior and starts preventing good solutions instead, becoming an even bigger menace to the narrator. Hoist by His Own Petard: The narrator implemented the D.U.C.K.Fun with Acronyms: After a certain point, the narrator attempts to use a program called D.U.C.K., with a rubber ducky for a logo, to prevent the player from ruining the puzzles.In the end, it doesn't matter which button you click, as both of them are considered the 'Red' button, and as a result the D.U.C.K. ![]() However, the 'Blue' button is colored red and the 'Red' button is colored blue. The final step to doing so involves 2 buttons, 1 labeled 'Blue', and 1 labeled 'Red', and the player is instructed to click the 'Blue' button. Failure Is the Only Option: At the end of pack 7, the player is tasked with destroying the D.U.C.K.'You NASTY PIECE OF-' *Sudden Silence* Thank you for playing! ![]() uploads its database and pings all of his friends via email about it. Once at the beginning when you fail the 4 unwinnable challenges, and again at the end when The D.U.C.K. Book-Ends: The creator completely loses his patience with you and smashes you to a game-over screen twice in the game.There's several points where a 'good guy' run is impossible, and you HAVE to go back and fail puzzles you previously won on before the game lets you progress. Unlike most games with this trope, however, the overall narrative isn't on the side of the narrator. The player is then blamed for ruining everything and kicked out of the game, until the narrator realizes he may have been acting a tad too harshly. Blamed for Being Railroaded: While the player can choose to follow instructions some of the time, the very first series of puzzles are impossible to succeed at due to the narrator being too busy with a phone call to explain them.The entire game is a constant dragging-session towards the creator. Bland-Name Product: In one puzzle, you have to make a sandwich with the creator's 'Favorite Chocolate Cream.' Low-res pixel graphics or no, the jar that's used is pretty blatantly a jar of Nutella.We're still working on those awesome rewards, but we decided to shift from normal trophies to something more… interesting: *** SPOILER ALERT! *** Let's give the new guy some work, eh? ( Best free product key finder. Feel free to follow us… well, anywhere, basically, and ask all kinds of questions ( Favourit e color: pink). Now we get to work on the 'Dude, Stop', and you get your precious information. Those are pretty good news both for us and you, since we always wanted to communicate more actively with players and share information. Yay! *blush* His work will primarily be focused on helping us do all the writing: correcting voice script, double-checking gameplay text, joining us in writing blogs and answering comments! Long story short, we've found… the man we were looking for. (we're still working on his avatar, though) A new player has joined the game! Hi! Today we're going to tell you how we are doing ( TLDR: fine, thank you) and how the development of the 'Dude, Stop' is going ( TLDR: fine, too) and what new stuff we can show you ( TLDR: yay, stuff!). And talkawhajhgjfgfckt… Ugh, that's why we needed someone who can write. Even more work, ‘cause now there'll be a special someone to communicate with you. ![]() Ok folks, this wraps up the blog entry because we really do need to get back to work. In case you've missed, we made a post card. If you've played our 'Dude, Stop' demo, you can notice that we have a new options menu there! Nothing crazy, but notice the language setting! It's THERE! IT'S WORKING! We're going to delve into it deeper in our next post, but- oh my god ain't that a satisfying feeling. No reason why, we just really like how it looks. In the last blog post we talked about how and why we decided to make new background animations, so here's another gif/jif. ![]() Please don't even ask how to get any of them – we're not going to spoil the surprise □ Background animations and Options menu
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